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进化智能体团队

Evolving Agent Teams

Shiyi Cao · Ziming Mao · Dacheng Li · Joseph E. Gonzalez · Ion Stoica

中文摘要

软件工程智能体在 GPU 内核优化等开放问题上的应用受到关注,但现有编码智能体在专家编写的真实内核(如 FlashInfer)上易陷入局部最优。Evolving Agent Teams 是一种多智能体框架,通过中央监督者诊断局部最优并重构智能体团队,以及包含学习文档、进化历史和团队工件的持久文件系统,利用累积经验实现重构。在匹配 token 预算下,该框架持续优于强编码智能体基线。扩展 token 预算后,其生成的 CUDA 内核从零开始达到 FlashInfer MLA 分页解码内核 1.2 倍平均加速,并在 FlashInfer-Bench 的 47 个生产工作负载中赢得 36 个(其余 11 个为 0.86-0.99 倍)。此外,在 AMD MI350X 的 KDA 预填充(比 vLLM 快 3.01 倍)、NVIDIA B200(比 FlashKDA 快 3.44 倍)、Apple 芯片 MoE 专家卸载服务(48 GB M4 Pro 上 Qwen3.8-Flash-Next MLX 4-bit 解码 30.3 tokens/s)及 RoboDojo 机器人操作(留出种子得分 62.1,优于最佳榜单 55.3)等任务中表现优异。

关键要点

  1. 01现有编码智能体在专家编写的真实 GPU 内核优化任务中容易收敛到局部最优解。
  2. 02提出 Evolving Agent Teams 框架,利用中央监督者重构团队及持久文件系统积累进化经验。
  3. 03扩展预算下生成的 CUDA 内核比 FlashInfer 生产内核平均快 1.2 倍,并在 47 个负载中赢下 36 个。
  4. 04在 AMD MI350X、NVIDIA B200 及 Apple 芯片等异构硬件上的特定推理任务中显著优于现有基线。

解读

尚无解读。

原始英文摘要

arXiv:2610.36848v1 Announce Type: new Abstract: The rapid progress of software engineering agents drives interest in applying them to open-ended problems such as GPU kernel optimization. However, we find that existing coding agents converge to local optima on real-world, expert-written kernels (e.g., FlashInfer). We introduce Evolving Agent Teams, a multi-agent framework that escapes such local optima. It features (1) a central supervisor that diagnoses each local optimum and restructures a team of agents; and (2) a persistent file system that comprises a learning document, an evolution history, and per-team artifacts, grounding restructuring with accumulated experience. Under a matched token budget, Evolving Agent Teams consistently outperforms strong coding-agent baselines. With an extended token budget, Evolving Agent Teams generates a CUDA kernel that reaches 1.2x mean speedup over the production FlashInfer MLA paged decode kernel from scratch and wins on 36 of 47 production workloads from FlashInfer-Bench (0.86-0.99x on the remaining 11). It also demonstrates superior performance on tasks such as KDA prefill on AMD MI350X (3.01x over vLLM) and NVIDIA B200 (3.44x over FlashKDA), MoE expert-offload serving on Apple silicon (30.3 tokens/s decode for Qwen3.8-Flash-Next in MLX 4-bit on a 48 GB M4 Pro), and RoboDojo robot manipulation (62.1 on held-out seeds vs. 55.3 for the best leaderboard entry). Code is available at https://github.com/caoshiyi/EAT.

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