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Matrix-Game 4.0: 利用视频模型构建实时可玩游戏世界

Matrix-Game 4.0: Harnessing Video Models for Real-Time Playable Game Worlds

Jihai Zhang · Runjia Qian · Kaiqin Kong · Biao Jiang · Puyi Wang · Siru Chen · et al.

中文摘要

从可控视频迈向真正可玩的世界,需要持久化世界状态、可执行的游戏规则及低延迟交互。Matrix-Game 4.0 是首个基于“游戏执行与视觉生成分离”设计的系统。其架构包含:轻量级游戏引擎负责维护状态与执行规则;多模态编码智能体将玩家创意转化为代码与动态场景描述;基于自回归视频模型的渲染器将低多边形代理转换为高保真视觉,并受动态描述与记忆引用条件约束。渲染器在低多边形与高保真视频对上进行训练,并蒸馏为因果生成器,以四帧块形式生成,仅需一至两步去噪。结合推理优化,该系统在单张 NVIDIA RTX5090 上实现 480p、60 FPS 的游戏体验,按键到显示延迟为 112ms。单步生成达到 83 FPS 稳态吞吐量,峰值 GPU 显存占用 18.2GiB。在固定提示词下,RTX5080 和 RTX5070Ti 的稳态吞吐量分别达到 67 FPS 和 58 FPS。论文展示了具有引擎强制机制的可定制射击与驾驶游戏,并开源了代码、模型权重及低多边形游戏资产。

关键要点

  1. 01提出将游戏执行与视觉生成分离的架构,解决从可控视频到实时可玩世界的状态持久化与低延迟交互难题。
  2. 02采用轻量级引擎、多模态编码智能体及基于自回归视频模型的渲染器,实现自然语言驱动的场景创建与玩法修改。
  3. 03渲染器经蒸馏后以四帧块生成,仅需一至两步去噪,结合优化在单张 RTX5090 上实现 480p、60 FPS 且延迟 112ms。
  4. 04单步生成稳态吞吐量达 83 FPS,峰值显存 18.2GiB;RTX5080 与 RTX5070Ti 分别实现 67 FPS 与 58 FPS。
  5. 05展示了具有引擎强制机制的可定制射击与驾驶游戏,并开源代码、模型权重及低多边形资产以支持研究。

解读

尚无解读。

原始英文摘要

arXiv:2610.27999v1 Announce Type: new Abstract: Moving from controllable videos to genuinely playable worlds requires persistent world state, executable game rules, and low-latency interaction. We outline a roadmap for the next generation of Matrix-Game that separates game execution from visual generation through an executable game harness, and introduce Matrix-Game 4.0 as the first system built on this design. A lightweight game engine maintains world state and executes interaction rules, a multimodal coding agent translates player ideas into game code and dynamic scene captions, and a renderer based on autoregressive video model transforms engine-rendered low-poly proxies into detailed visuals, conditioned on dynamic captions and memory references. This framework provides continuous guidance for visual generation and enables natural-language creation and modification of scenes and gameplay. Our renderer is trained on aligned low-poly and high-fidelity video pairs and distilled into a causal generator that generates in four-frame chunks with one or two denoising steps. Together with targeted inference optimizations, Matrix-Game 4.0 enables 480p, 60 FPS gameplay on a single NVIDIA RTX5090 with a key-press-to-display latency of 112ms. Single-step generation achieves 83FPS steady-state throughput with 18.2GiB of peak GPU memory usage. With fixed prompts, steady-state throughput also reaches 67FPS on an RTX5080 and 58FPS on an RTX5070Ti. We demonstrate customizable shooter and driving games with engine-enforced mechanics, and release code, model weights, and low-poly game assets to support research and creation of playable game worlds.

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